map suggestion: balloon race
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- Posts: 202
- Joined: Fri Aug 15, 2008 2:59 pm
map suggestion: balloon race
This is a really cool map. Both teams have a ship and they race each other. The ship goes as fast as the number of players in the ship, so there are constant shootouts in order to kill as many member of the opposing team as possible. There are four capture points. Every capture gives you a speed boost (just remember to get on the ship). First team to complete the course/capture all 4 points win.

Re: map suggestion: balloon race
Sounds pretty cool
"Hey actually Jonnywhy is right" - AngryWolf
"I agree with Jonnywhy" - Supernova
"Jonnywhy you're about as useful as a ashtray on a motor bike!" - Fester
"I agree with Jonnywhy" - Supernova
"Jonnywhy you're about as useful as a ashtray on a motor bike!" - Fester
- (KK) Fogold
- Posts: 212
- Joined: Thu Jan 08, 2009 8:06 pm
- What is 3hirty p1us 4orty?: 4
Re: map suggestion: balloon race
It's style is a bit minimalistic, but its basically double payload. It quite fun, but the map isn't very pretty to look at, and some classes are useless when on the boat (scout, demo). Apart from that, it can be good fun
.

Re: map suggestion: balloon race
Spy is useless too. And the ship doens't move very smoothly, which makes your screen shake a lot. Sometimes if you are very unlcuky, you can also fall off the ship for no valid reason. Player physics don't really exist on the ship, eg. jumping makes you pushed back from your original position.
Sniping is bloody hard, I got rather headshotted than killing somebody with the rifle. But still, getting headshotted is just plain annoying. (Anyway snipers seem to do a better job on ground.)
Apart from these complaints, it's a nice map...
Sniping is bloody hard, I got rather headshotted than killing somebody with the rifle. But still, getting headshotted is just plain annoying. (Anyway snipers seem to do a better job on ground.)
Apart from these complaints, it's a nice map...
Re: map suggestion: balloon race
Someone needs to brush up on their Newton laws it would seem. Is it similar at all to that Unreal Tournament map we used to play with the 2 cars racing along a valley connected by a couple of bridges - fastlane I think it was called?AngryWolf wrote:Player physics don't really exist on the ship, eg. jumping makes you pushed back from your original position.
"Hey actually Jonnywhy is right" - AngryWolf
"I agree with Jonnywhy" - Supernova
"Jonnywhy you're about as useful as a ashtray on a motor bike!" - Fester
"I agree with Jonnywhy" - Supernova
"Jonnywhy you're about as useful as a ashtray on a motor bike!" - Fester
- Crimson Edge
- Posts: 302
- Joined: Thu Jan 29, 2009 10:36 am
- What is 3hirty p1us 4orty?: 4
Re: map suggestion: balloon race
Last time I played this map my sentries and dispensers always ended up splipping throught the back wall of the ship (normally when there at level 3)
, but it is fun when you finally get them to stay on.


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- Posts: 202
- Joined: Fri Aug 15, 2008 2:59 pm
Re: map suggestion: balloon race
This map is a new version with most of the issues you guys posted solved. Having played this map for like a whole day (i really, REALLY like it) i can say every class has it's use. you just need to know how to use it (like what happens when you try out new maps. You can't expect to navigate perfectly through canalzone in the first time you play it, can you?)

- indivisible
- Posts: 791
- Joined: Mon Jan 12, 2009 6:26 pm
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- Location: 127.0.0.1
Re: map suggestion: balloon race
Personal opinion: throw on the list but leave it out of the rotation.
Enjoyable to play but not every day.
Poet don't know it etc...
Enjoyable to play but not every day.
Poet don't know it etc...