end of round prop hunt mod

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BBloke
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Re: end of round prop hunt mod

Post by BBloke » Tue Sep 07, 2010 4:40 pm

Is this the normal prophunt thing I found some time back? If so I'll reinvestigate. Otherwise does someone have a link.

Would it be best to run this on the karaoke server first?
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MuG
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Re: end of round prop hunt mod

Post by MuG » Tue Sep 07, 2010 5:12 pm

Found a link after some careful googling, not sure if its the latest version. LINK
As was said above it's running on the OD server if you wanna check it out first
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dintbo(aka bosco)
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Re: end of round prop hunt mod

Post by dintbo(aka bosco) » Tue Sep 07, 2010 5:34 pm

BBloke wrote:Is this the normal prophunt thing I found some time back? If so I'll reinvestigate. Otherwise does someone have a link.

Would it be best to run this on the karaoke server first?
I don't think its tha one we had before, that was a full game mod. AFAIK this one only kicks in a the end of a reund. Winning team stay as normal, loosing team turn into various props. I've played DoD:S with this on and its hella fun. Never played it on TF2 though
Nicely done Bbloke!!
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Cwmagain
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Re: end of round prop hunt mod

Post by Cwmagain » Sun Nov 14, 2010 2:18 pm

Can you turn into a friendly l3 sentry? or a medpack? :p
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TheMasterOfDisaster
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Re: end of round prop hunt mod

Post by TheMasterOfDisaster » Mon Nov 15, 2010 3:00 am

Tried this plugin on the REAL server ands it is working fine. After the map or the round ends the losing team is becoming a random prop. I think this is a nice plugin for the Karaoke Server.

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__fell
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Re: end of round prop hunt mod

Post by __fell » Mon Nov 15, 2010 3:06 am

tested it with masterofdisaster, seems to work great :P
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MuG
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Re: end of round prop hunt mod

Post by MuG » Mon Nov 15, 2010 9:37 am

Nice guys! I'd say the performance hit is minimal! I wonder could we get random props with random weapons? :D What u think bbloke? :mrgreen:
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Fester
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Re: end of round prop hunt mod

Post by Fester » Mon Nov 15, 2010 12:08 pm

I wonder does it still effect the pipes though in normal game play? :)
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Coco
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Re: end of round prop hunt mod

Post by Coco » Mon Nov 15, 2010 12:23 pm

Yeah, it fucks up pipes and stickes when you've played normal prophunt before, need to be sure if it doedsn't happe with this plugin!
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Re: end of round prop hunt mod

Post by indivisible » Mon Nov 15, 2010 4:00 pm

You could force the winning team to become pyro or something. It's the preferred class anyway when playing and would eliminate the demo issue.
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