festersplace.com
Re: festersplace.com
There was much cursing going on.
I've adjusted more styling on the IE6 side of things. Hopefully. IE6, 7 and FF2 and 3 all play nice and things are as they should be.
I've adjusted more styling on the IE6 side of things. Hopefully. IE6, 7 and FF2 and 3 all play nice and things are as they should be.
Re: festersplace.com
Here's a question about the stats, and please feel free to correct my mistake if I'm being thick about this, but who the funk is TonyGappa, and how the hell is he #1 in the skill chart after only 2 hrs playtime?
Now, I'm not entirely sure how this skill thing is calculated, but it seems incredibly odd to me that someone with so little playtime can be so far ahead of everyone else.
Now, I'm not entirely sure how this skill thing is calculated, but it seems incredibly odd to me that someone with so little playtime can be so far ahead of everyone else.
Re: festersplace.com
Please also see #2 codcrille.
It just seems a bit dodgy to me!
Perhaps I'm being completely paranoid though!
It just seems a bit dodgy to me!
Perhaps I'm being completely paranoid though!
Re: festersplace.com
Good question. It's because there wasn't any limitations set on the stats prior to compliation. Therefore anyone can be rank anywhere.
I have set a minimum of 200 kills to the stats and will amend the minimum time to 1hr so these guys are left off the top.
Hope that helps clear things up.
I have set a minimum of 200 kills to the stats and will amend the minimum time to 1hr so these guys are left off the top.
Hope that helps clear things up.
Re: festersplace.com
cheers Bbloke.
Do you know where I could fimnd a breakdown of how these skill points are earned?
Would be very interested to work out how someone got 17000 in a single session.
Do you know where I could fimnd a breakdown of how these skill points are earned?
Would be very interested to work out how someone got 17000 in a single session.
- [U2OP] Willy
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Re: festersplace.com
BBloke, Not sure what you did but all my time on the server just droped off. I had over 20 hours logged and now it is only saying I have around 2 hours. Also I'm no longer on the chart 
EDIT: Must be updating it. My stuff keeps changing.

EDIT: Must be updating it. My stuff keeps changing.
Re: festersplace.com
I'm recompiling the stats here some info on PS v3.1:
Alternative Psychostats 3 ranking
The alternative ranking algorithm seems to be much better in ranking top-players. Problem
with the default ranking algorithm is that even players who play against complete noobs can
get their rank very high. The new system does not work that way. If someone wants to be in
top-10 he has to play against people in the top-10.
Algorithm for computing how skill changes according to kills and deaths is bit more
complicated than the default.
# Pro kills noob (killer's skill is higher than the victim's)
1.1 Pro gets points: (kskill + vskill)^2 / kskill^2
1.2 Noob loses points: ((kskill + vskill)^2 / kskill^2) * (vskill / (vskill + kskill))
# Noob kills pro (killer's skill is lower than the victim's)
2.1 Noob gets points: (vskill + kskill)^2 / vskill^2 * vskill/kskill
2.2 Pro loses points: ((vskill + kskill)^2 / vskill^2 * vskill/kskill) * (vskill +
baseskill) / (vskill + kskill)
# For example
# Pro (A=1000) kills noob (B=200)
# Pro gets points by formula (1.1)
(1000 + 200)^2 / 1000^2 = 1.44
# Noob loses points by formula (1.2)
((1000 + 200)^2 / 1000^2) * (200 / (200 + 1000)) = -0.24
# Noob (B=200) kills pro (A=1000)
# Noob gets points by formula (2.1)
(1000 + 200)^2 / 200^2 * 200/1000 = 7.2
# Pro loses points by formula (2.2)
((1000 + 200)^2 / 200^2 * 200/1000) * (1000 + 50) / (1000 + 200) = -6.3
# When pro player (A=1200) kills another pro player (B=1100)
# Killer (A) gets points by formula 1.1 = 3.67 points
# Victim (B) loses points by formula 1.2 = -1.76 points
The goal of new ranking system was to have smaller weight for players who kill mostly
noobs. When two skilled players kill eachothers it weights more than two noobs killing
eachothers with the same skill difference.
Each player starts with a baseskill of 50. Someone who has previously succeeded well in
ranking by killing noobs would now have to kill around four 50-skill-players to achieve
same skill increase as killing one another good player.
Not sure how relevant it is but there has also been talk of this system: http://en.wikipedia.org/wiki/Elo_rating_system
There is a decay factor on the system so the player should lose rank overtime if he never returns.
Alternative Psychostats 3 ranking
The alternative ranking algorithm seems to be much better in ranking top-players. Problem
with the default ranking algorithm is that even players who play against complete noobs can
get their rank very high. The new system does not work that way. If someone wants to be in
top-10 he has to play against people in the top-10.
Algorithm for computing how skill changes according to kills and deaths is bit more
complicated than the default.
# Pro kills noob (killer's skill is higher than the victim's)
1.1 Pro gets points: (kskill + vskill)^2 / kskill^2
1.2 Noob loses points: ((kskill + vskill)^2 / kskill^2) * (vskill / (vskill + kskill))
# Noob kills pro (killer's skill is lower than the victim's)
2.1 Noob gets points: (vskill + kskill)^2 / vskill^2 * vskill/kskill
2.2 Pro loses points: ((vskill + kskill)^2 / vskill^2 * vskill/kskill) * (vskill +
baseskill) / (vskill + kskill)
# For example
# Pro (A=1000) kills noob (B=200)
# Pro gets points by formula (1.1)
(1000 + 200)^2 / 1000^2 = 1.44
# Noob loses points by formula (1.2)
((1000 + 200)^2 / 1000^2) * (200 / (200 + 1000)) = -0.24
# Noob (B=200) kills pro (A=1000)
# Noob gets points by formula (2.1)
(1000 + 200)^2 / 200^2 * 200/1000 = 7.2
# Pro loses points by formula (2.2)
((1000 + 200)^2 / 200^2 * 200/1000) * (1000 + 50) / (1000 + 200) = -6.3
# When pro player (A=1200) kills another pro player (B=1100)
# Killer (A) gets points by formula 1.1 = 3.67 points
# Victim (B) loses points by formula 1.2 = -1.76 points
The goal of new ranking system was to have smaller weight for players who kill mostly
noobs. When two skilled players kill eachothers it weights more than two noobs killing
eachothers with the same skill difference.
Each player starts with a baseskill of 50. Someone who has previously succeeded well in
ranking by killing noobs would now have to kill around four 50-skill-players to achieve
same skill increase as killing one another good player.
Not sure how relevant it is but there has also been talk of this system: http://en.wikipedia.org/wiki/Elo_rating_system
There is a decay factor on the system so the player should lose rank overtime if he never returns.
- DragoonKnight
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Re: festersplace.com
does this mean advent cant gun us down so easily now? 

Re: festersplace.com
Bbloke you are a legend!
This totally clears it up for me, and really seems like a fair way of calculating it!
This totally clears it up for me, and really seems like a fair way of calculating it!
Re: festersplace.com
I'd like to see someone get 200 kills in an hour!BBloke wrote:Good question. It's because there wasn't any limitations set on the stats prior to compliation. Therefore anyone can be rank anywhere.
I have set a minimum of 200 kills to the stats and will amend the minimum time to 1hr so these guys are left off the top.
Hope that helps clear things up.
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