New Map Rotation

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Jonni The Juicy Jew
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Re: New Map Rotation

Post by Jonni The Juicy Jew » Thu Dec 25, 2008 4:11 pm

It's a private server with a big fat password on it so no it's not an advert I just wanna show you guys the fun that is: TF2Turbo + any customs I recommended can be seen on the server. now get behind your keyboard fester/del/admin and write something worthy of my awesome and loving posts here goddamnit!

btw. more than willing to revert to my old self if you don't like "Constructive Jew" and rage some about 2fort. then go sniper and fucking shoot you in the face until you cry.

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Fester
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Re: New Map Rotation

Post by Fester » Thu Dec 25, 2008 4:13 pm

LOL i only messing with ya Jonni... good on ya man.... i be on for a look at this turbo mod over the hols
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Jonni The Juicy Jew
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Re: New Map Rotation

Post by Jonni The Juicy Jew » Thu Dec 25, 2008 4:25 pm

seems like you don't want to get your head shot off after all :)
i'll contact you + some moar regulars soon to test the mod and see if it could be fun on festers as a parttime servermod

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vonklinkerhoffen
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Re: New Map Rotation

Post by vonklinkerhoffen » Thu Jan 15, 2009 2:47 pm

aaah cp_warpath_final has arrived...

Some time on my work to waste...so here it goes :
pro :
- comfy stairs !
- more detailed, looks like an official map now

contra
- replaced 50% healthpacks by stingy l4d-pills alike :(
- 100% healthpack under bridge removed
- ladder next to explodable wall replaced by big steps you have to hop on (like in snowpath), lame

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dintbo(aka bosco)
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Re: New Map Rotation

Post by dintbo(aka bosco) » Thu Jan 15, 2009 2:58 pm

vonklinkerhoffen wrote:- 100% healthpack under bridge removed
I may be wrong but I don't that health pack existed in the older version of warpath, it was just in snowpath.
Nicely done Bbloke!!
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Del
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Re: New Map Rotation

Post by Del » Thu Jan 15, 2009 3:16 pm

I prefer the warpath2 that we used to play.

I rather the awkward boxes at centre cp than the awkward big steps by the explodable wall
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xexes
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Re: New Map Rotation

Post by xexes » Thu Jan 15, 2009 3:23 pm

Warpath2 is also missing the little health pack + ammo kit that is on this sort of dirt ramp between the last point (the dirt ramp connects to an arc that lets you access a respawn and jump down into the second to last point).

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Del
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Re: New Map Rotation

Post by Del » Thu Jan 15, 2009 3:45 pm

no, warpath2 has those? mid size iirc.

behind the fence on the ramp and outside cp2 spawn
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Jonnywhy
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Re: New Map Rotation

Post by Jonnywhy » Thu Jan 15, 2009 5:24 pm

xexes wrote:Warpath2 is also missing the little health pack + ammo kit that is on this sort of dirt ramp between the last point (the dirt ramp connects to an arc that lets you access a respawn and jump down into the second to last point).
Yeh missing in Warpath Final. A lack of health/ammo packs on the map I'd say. It's a little akward using a couple of the stairs as well, several times I got to the top of the stairs under the bridge, only to fall off cause they didn't quite map the terrain. Also for those 'arc walkways' mentioned above, there's a bit where there is a slight step you have to make sure you walk around/jump. Couple of akward bits aside, the map is growing on me slightly though it's still not one of my favorites.
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vonklinkerhoffen
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Re: New Map Rotation

Post by vonklinkerhoffen » Fri Jan 16, 2009 1:55 pm

Del wrote:I prefer the warpath2 that we used to play.

I rather the awkward boxes at centre cp than the awkward big steps by the explodable wall
Have to agree.
However the map looks polished now, climbing those big steps makes u feel stupid :)
The lack of ammo/health packs.

Hoped they would have combined all the good from previous versions.

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