It is quite regal lol. The ramps were much better and looked more natural, whereas now it's, "some builder's been here and put in comedy sized staircases!"vonklinkerhoffen wrote:climbing those big steps makes u feel stupid
New Map Rotation
Re: New Map Rotation
"Hey actually Jonnywhy is right" - AngryWolf
"I agree with Jonnywhy" - Supernova
"Jonnywhy you're about as useful as a ashtray on a motor bike!" - Fester
"I agree with Jonnywhy" - Supernova
"Jonnywhy you're about as useful as a ashtray on a motor bike!" - Fester
Re: New Map Rotation
I agree JonnyWhy.
Even though the landscape is more TF2 the increase in "rock" work is an eye soar to me.
As for the bridge. Someone should shoot that engineer... those uprights are a pain.
Oh well.. be nice to be up for some game play. atm I'm just fucked!!
Even though the landscape is more TF2 the increase in "rock" work is an eye soar to me.
As for the bridge. Someone should shoot that engineer... those uprights are a pain.
Oh well.. be nice to be up for some game play. atm I'm just fucked!!
- vonklinkerhoffen
- Posts: 313
- Joined: Mon Jul 14, 2008 3:48 pm
- Location: Belgica
Re: New Map Rotation
Yeah, to be more specific, feeling again like a baby trying to climb adult stairsJonnywhy wrote:It is quite regal lol. The ramps were much better and looked more natural, whereas now it's, "some builder's been here and put in comedy sized staircases!"vonklinkerhoffen wrote:climbing those big steps makes u feel stupid

Re: New Map Rotation
I think warpath_final has received enough complaints for ~2 months now (we keep repeating ourselves) and it has still not been replaced by warpath2. I would like to do a better Spy work, so please, change it back!
Re: New Map Rotation
Does this mean engi's cant get on the roof now?
Re: New Map Rotation
Personally i consider engies on the roof at the second cap to the glitching, but never did anything about it because nobody else seemed to agree.