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New Map Rotation

Posted: Tue Dec 23, 2008 2:04 am
by dintbo(aka bosco)
Excellent work whoever put it together. Thankin :D g you

Re: New Map Rotation

Posted: Tue Dec 23, 2008 2:15 am
by S.COREA
dintbo(aka bosco) wrote:Excellent work whoever put it together. Thankin :D g you
If its good, then I must have done it.

As the saying goes "Self praise is no praise" ;)

Re: New Map Rotation

Posted: Tue Dec 23, 2008 11:45 am
by vonklinkerhoffen
Dom_Canalzone...weeeeeeeeeeee :)
ctf_Snofort, so sweet !

And good to see Gravelshit is gone :)

Re: New Map Rotation

Posted: Tue Dec 23, 2008 2:02 pm
by Del
first run of canalzone last night was met with "why is this fucking map back on the rotation" followed by an exodus of half the players :o

not everyone likes the canalzone :(
In reality it needs about 20 players to make it something other than a lonely run from cp to cp to cp to cp....etc ad nauseum

Re: New Map Rotation

Posted: Tue Dec 23, 2008 2:55 pm
by vonklinkerhoffen
LOL, an exodus of half of the players :)

That happened yesterday with Avanti as well.
Apparently, these are maps some people are really enthousiast about and other half of the people totally dislikes :(

True, for a low number of players = not fun.
Ah well, rtv is there for something I guess ....

Yeah, still remember that one phrase of Jased repeatedly "Leave ...the cube ....alone !!" haha

Re: New Map Rotation

Posted: Tue Dec 23, 2008 4:04 pm
by AngryWolf
Yeah, thanks for the new maps, they are awesome! The darkness of Snofort and its trees turned out to be a great advantage for snipers and even for such noob spies like me: :)

Image

And know that Doomzor was a spy too.

Also, as we found out, the improved HallOfDeath brings new opportunities to those players not being afraid of heights (OmgWtfDemoman):

Image

Haven't tried Snopath yet, but I already like warpath, so, looking forward to playing on there. :)

Re: New Map Rotation

Posted: Tue Dec 23, 2008 4:17 pm
by Fester
We will see how things go if maps are killing the server they will be dropped.. and rtv can be used to get to play the ones that may get dropped ;)

Re: New Map Rotation

Posted: Tue Dec 23, 2008 6:41 pm
by Jonnywhy
vonklinkerhoffen wrote:Yeah, still remember that one phrase of Jased repeatedly "Leave ...the cube ....alone !!" haha
LMAO! That was brilliant last year, anyone who had hobbit on their side was immediately at a disadvantage cause he didn't do anything except play with the cube! I think one round he had like 3 kills to 60 deaths or something! But he did manage to get both cubes in our intel room somehow...

Only problem with snofort is that a skilled engineer can completely block off the back route of the map with a gun at the top of the stairs to the cabin.

Re: New Map Rotation

Posted: Tue Dec 23, 2008 7:02 pm
by Del
Only problem with snofort is that a skilled engineer can completely block off the back route of the map with a gun at the top of the stairs to the cabin.
countered with a skilled uber surely?

Re: New Map Rotation

Posted: Tue Dec 23, 2008 8:06 pm
by AngryWolf
Del wrote:
Only problem with snofort is that a skilled engineer can completely block off the back route of the map with a gun at the top of the stairs to the cabin.
countered with a skilled uber surely?
Or a spy. :P