What I have done -
Changed the timeout period for our server checker
Changed the client-server inactivity period
This means that the server will sit for longer without restarting itself, so when it does go down due to crash, it'll take longer to come back...but the upshot of this is that the longer than 30sec timeouts wont cause the server to reset, instead it just waits.
What you have to do -
in the console, type
Code: Select all
cl_timeout 60
All you have to do then is find 30seconds of additional patience before steam msging admins with "server down??"
we'll see how it goes...