Timeout on mapchange - partial fix/workaround

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Del
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Timeout on mapchange - partial fix/workaround

Post by Del » Thu Jan 15, 2009 1:28 am

While we wait forever for a fix, I've come up w/ a workround..but to avail of it you gotta do something!

What I have done -
Changed the timeout period for our server checker
Changed the client-server inactivity period

This means that the server will sit for longer without restarting itself, so when it does go down due to crash, it'll take longer to come back...but the upshot of this is that the longer than 30sec timeouts wont cause the server to reset, instead it just waits.

What you have to do -
in the console, type

Code: Select all

cl_timeout 60
this will tell your client not to disconnect for 60 seconds.
All you have to do then is find 30seconds of additional patience before steam msging admins with "server down??"

we'll see how it goes...
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Re: Timeout on mapchange - partial fix/workaround

Post by BBloke » Thu Jan 15, 2009 2:38 am

Nice one del.. Can that be added to the launch options of autoexec.cfg file?
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Re: Timeout on mapchange - partial fix/workaround

Post by Del » Thu Jan 15, 2009 3:30 am

yip it can, but it only needs to be done once I think. it saves it to your default config. to be safe you can add it to your autoexec tho
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Re: Timeout on mapchange - partial fix/workaround

Post by Jonnywhy » Thu Jan 15, 2009 10:27 am

BBloke wrote:Nice one del.. Can that be added to the launch options of autoexec.cfg file?
Is that where you right click on tf2, properties, set launch options? Then type in cl_timeout 60. Am i right?
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Re: Timeout on mapchange - partial fix/workaround

Post by Del » Fri Jan 23, 2009 5:12 pm

from: Jason Ruymen <jasonr@valvesoftware.com>
subject: [hlds] Team Fortress 2 Update Coming Next Week

There is still some work going into the next update for Team Fortress 2. We were hoping to have this out this week, but with the extra testing we need to do, the update has been pushed back to early next week. This update will include the timeout fix during map change.

Jason
zo, timeout fix coming!! Finally!
whether this update is the scout update or just a bugfix update I dont know. I'd guess the latter, cos there is normally some info on the major updates; achievements, unlockables etc

Still, I'd rather timeout fix over scout update :)
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Re: Timeout on mapchange - partial fix/workaround

Post by Del » Thu Jan 29, 2009 3:06 am

[-]January 28, 2009 - Team Fortress 2/day Of Defeat: Source Update Released

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

[blah blah blah]

Source Engine

Fixed client "timeout on mapchange" problem
Woohoo! woo-fucking-2months-waiting-hoo!

better work!!
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Re: Timeout on mapchange - partial fix/workaround

Post by Toco » Thu Jan 29, 2009 11:20 am

eh del why dont u forard ur resume to stream, it wouldnt hurt to have someone working on the inside that can accual fix these problems in the first week or 2
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Re: Timeout on mapchange - partial fix/workaround

Post by Jonnywhy » Thu Jan 29, 2009 11:46 am

Toco wrote:eh del why dont u forard ur resume to stream, it wouldnt hurt to have someone working on the inside that can accual fix these problems in the first week or 2
Because Del, like any of us, would prefer to sit back and moan about it! Else what else would he moan about?
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Re: Timeout on mapchange - partial fix/workaround

Post by Fester » Thu Jan 29, 2009 11:47 am

Is it fixed? are we all good now.. we had 2 crash's before Dels post was made at around 11pm
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Re: Timeout on mapchange - partial fix/workaround

Post by Del » Thu Jan 29, 2009 12:39 pm

dunno, I updated the servers and then made the post...so it's any crashes since the post we should be loking for. I'll check when I get outta the scratcher
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