Neotokyo pre-release

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Sharp Dagger
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Re: Neotokyo pre-release

Post by Sharp Dagger » Tue Jul 07, 2009 4:32 pm

Ok
NeoTokyo
Only been on it a bit. First impressions are good.
nice layout, 3 classes, 9 gun sets
They have a invisibility thing which can be irritating (killed by invisible) and you can't get a kill cam.
might make a video to show you some footage.
EDIT: Oh yeah and no respawns is really bad D:
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Sharp Dagger
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Re: Neotokyo pre-release

Post by Sharp Dagger » Tue Jul 07, 2009 7:14 pm

Now that im good at it
ITS AWESOME
Top of the score board atm got a awesome 4 kills in 1 round a sec ago, and its just awesome
Definitely get it now.
i mean heck I've even got my own server now for it
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IAmHxC
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Re: Neotokyo pre-release

Post by IAmHxC » Tue Jul 07, 2009 9:21 pm

I've been playing it all day and its amazing. few bug, you cant reload while your using the iron sight thing which is particularly annoying. But all in all, its a really good mod. Also ther are loads of servers, so dont think you'l be one of the 10 people who play it. It's confusing at first, and you'l rage when you first play, but when you get use to the classes/maps its a really good game.
-HansonWK

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MildlyMadButShiny
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Re: Neotokyo pre-release

Post by MildlyMadButShiny » Thu Jul 09, 2009 12:43 pm

Been playing this game alot, grab a mic, grab a bunch of people willing to play tacticly and its excellent.
Many of my cunning plans involve finding the hidden recon only areas on most the levels, and jumping out to kill. :gun:
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Sharp Dagger
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Re: Neotokyo pre-release

Post by Sharp Dagger » Thu Jul 09, 2009 5:37 pm

my tactic is go support Use Thermal vision and kill em with the MOSOK
once i get to sergant (for me usally 1 minute) i then go assault and kill em with the MX-5

EDIT: If anyone wants a 1 vs 1, just tell me and i'll load up my server
82.22.67.228:27015
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John Freeman
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Re: Neotokyo pre-release

Post by John Freeman » Mon Jul 13, 2009 2:00 pm

Yeah, its pretty awesome. Though lack of any manuals and stuff is a bit confusing form the start. Just love level design. Especially that subway one - so colorful and shiny :D Reminds cyberpunk somewhat. And that lack of respawns.. have totaly forgot how its like, in this game communication means a lot.
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Sharp Dagger
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Re: Neotokyo pre-release

Post by Sharp Dagger » Mon Jul 13, 2009 4:49 pm

Yeh and the ghost can really change the side of battle.
it was me and a guy(you won't know him) vs 4 of them
after i got the ghost, shout in Directions, he killed 3, i pistoled 1 (you lose main weapon after picking up ghost.)
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