new update
- Toco
- Posts: 4420
- Joined: Fri Apr 18, 2008 1:46 am
- What is 3hirty p1us 4orty?: 70
- Location: The frozen north on an ice flow
new update
Fixed team switches on Attack/Defense maps spamming the console
Fixed the Kritzkrieg not working on servers with crits turned off
Fixed some clipped localized strings in various in-game dialogs
Fixed several cases where files were synchronously loaded while the game was running
Fixed a shutdown crash in the material system
Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
Players killing themselves will now give a kill credit to the last enemy who damaged them
Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
Fixed players being killed and creating ragdolls during team switches
Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
Removed health bonus from the Backburner
everyone watch as stream and the guys at valve fuck the pyro yet again
Fixed the Kritzkrieg not working on servers with crits turned off
Fixed some clipped localized strings in various in-game dialogs
Fixed several cases where files were synchronously loaded while the game was running
Fixed a shutdown crash in the material system
Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
Players killing themselves will now give a kill credit to the last enemy who damaged them
Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
Fixed players being killed and creating ragdolls during team switches
Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
Removed health bonus from the Backburner
everyone watch as stream and the guys at valve fuck the pyro yet again
- John Freeman
- Posts: 97
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- Contact:
Re: new update
Players killing themselves will now give a kill credit to the last enemy who damaged them
Thats bad news for me!! LOL
No +50 health on the pyro.. woohooo.. That's gonna make life interesting LOL.
Thats bad news for me!! LOL
No +50 health on the pyro.. woohooo.. That's gonna make life interesting LOL.
- Fester
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Re: new update
[quote="BBloke"]Players killing themselves will now give a kill credit to the last enemy who damaged them
Thats me fucked 2 lol
Fester
Thats me fucked 2 lol
Fester
- FullMetal_old
- Posts: 1187
- Joined: Sat Apr 12, 2008 1:48 pm
- What is 3hirty p1us 4orty?: 4
Re: new update
Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
NOOOOOOOOOOOOOOOOOOO!!
NOOOOOOOOOOOOOOOOOOO!!
- vonklinkerhoffen
- Posts: 313
- Joined: Mon Jul 14, 2008 3:48 pm
- Location: Belgica
Re: new update
Fuckdammit !Fester wrote:BBloke wrote:Players killing themselves will now give a kill credit to the last enemy who damaged them
Thats me fucked 2 lol
Fester
Now I will have to go quickly to spec and back to team instead of killing myself :p
Curious if suicide also grant this kill credit...
200HP as solly, one simple LICK of a non-crit flame and drains to half of your health...bah.
Removing the health bonus for the backburner...finally.
Never saw a point in adding health for a pyro that is designed to get enemies in the back with 100% guaranteed crits.
Would have been more logical to add the HP bonus for the assault pyros with normal flamethrower imo.
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- DragoonKnight
- Posts: 3675
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- Location: In the shadows, waiting persistently for the right moment to strike...
Re: new update
but the 50+ health does help when ur surrounded by enemies in their own spawn. This could effect my assault on part 1 of goldrush and distracting the red team.
- Toco
- Posts: 4420
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- Location: The frozen north on an ice flow
Re: new update
its a sad day for pyros anywhere, on the plus side now the old flamethrower will be out more and it does have a better crit rate unless from behind obvoiclyand the air blast does come in handy
- vonklinkerhoffen
- Posts: 313
- Joined: Mon Jul 14, 2008 3:48 pm
- Location: Belgica
Re: new update
Pyros were tending to be imbalanced.
I can be objective as I sometimes also play as pyro and how surprisingly easy it is to get kills with it.
Waving with the flame with your eyes closed
This since they made the flame doing more damage + pyro-pack.
A big difference with the early days of TF2 regarding damage.
I can be objective as I sometimes also play as pyro and how surprisingly easy it is to get kills with it.
Waving with the flame with your eyes closed
This since they made the flame doing more damage + pyro-pack.
A big difference with the early days of TF2 regarding damage.
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