Heavy update (Could be this time next week!)

God and i thought he was normal
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Del
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Re: Heavy update (Could be this time next week!)

Post by Del » Wed Aug 20, 2008 12:46 am

validate yer game files

tf2 can be run while files are still downloading and that can cause tissues, it says it's ready, but it's not really. might have some missing or corrupt files.

also, steam is a little sicklish tonight, probably suffering under the load of content distribution and achievement updates, damned grinders
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leninbenjamin
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Re: Heavy update (Could be this time next week!)

Post by leninbenjamin » Wed Aug 20, 2008 1:36 am

sound Del. spent ages making sure the new files were defragged and it never once occured to me to validate. doh.

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COOLer_sk
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Re: Heavy update (Could be this time next week!)

Post by COOLer_sk » Wed Aug 20, 2008 1:41 am

He he
I was expectin Sandwich being replacment for shotgun, but was shure its limited then Oo
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Algo
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Re: Heavy update (Could be this time next week!)

Post by Algo » Wed Aug 20, 2008 2:32 am

Wow, i'd really never expect them to REALLY come up with a Portable Personal Medkit, what a show of imagination, after that week long of that's-how-we-come-up-with-cool-stuff blog spamming .

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Taekwon-joe
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Re: Heavy update (Could be this time next week!)

Post by Taekwon-joe » Wed Aug 20, 2008 2:49 am

Del wrote:tf2 can be run while files are still downloading and that can cause tissues...
So there are tissues blocking up the tubes? Who would do such a thing :cry:
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Zed
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Re: Heavy update (Could be this time next week!)

Post by Zed » Wed Aug 20, 2008 3:12 am

yay i got the bug
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Del
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Re: Heavy update (Could be this time next week!)

Post by Del » Wed Aug 20, 2008 3:19 am

Taekwon-joe wrote:
Del wrote:tf2 can be run while files are still downloading and that can cause tissues...
So there are tissues blocking up the tubes? Who would do such a thing :cry:
it's those damned nogoodniks and their hippy friends
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vonklinkerhoffen
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Re: Heavy update (Could be this time next week!)

Post by vonklinkerhoffen » Wed Aug 20, 2008 7:25 am

I KNEW it ...damn hippies !
...
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Toco
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Re: Heavy update (Could be this time next week!)

Post by Toco » Wed Aug 20, 2008 10:16 am

accualy those are my used tissues and u might wanna avoid handling them, things got a lil messy im sorry lol
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Del
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Re: Heavy update (Could be this time next week!)

Post by Del » Wed Aug 20, 2008 1:38 pm

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added 3 Heavy unlockables
• Natascha, The Sandvich, The Killing Gloves of Boxing
• Added 35 new Heavy achievements

Added Arena game mode
• 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands

Added 2 new maps
• Badwater Basin, a new payload map
• cp_steel, a community map by Jamie "Fishbus" Manson

Changes
• Added server map timeleft to upper right of scoreboard
• Added new firing sounds to The Backburner
• Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
• Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
• 32 player servers can now support an extra slot of SourceTV
• Made the freezecam item panel description easier to read
• Players now broadcast whether they chose a team directly or use autoteam
• Added proper handling of cart blocking recognition to Payload maps

Bug fixes
• Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
• Fixed Spy watch arm not using team skins
• Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
• Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
• Fixed a loophole that allowed players to pickup weapons of other classes
• Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
• Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
• Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
• Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
• Fixed spectators not having the target ID labels display correctly
• Fixed the cart alarm sound occasionally getting stuck on in Payload maps
So, the kritzkreig charges even faster now?
retarded heavy is no more
festers crithack is fixed
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