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New Demoman and Soldier weapons ITS OUT

Posted: Wed Dec 16, 2009 4:24 am
by Terbulus
didnt see any other posts for it
For demo

http://www.teamfortress.com/demomanupda ... htm#item_1" onclick="window.open(this.href);return false;
Eye lander
expect a decrease in your max health at the outset. However, once the blade feeds on neck, you’ll receive a boost in max health and speed. With each new protesting head you cleave (up to four), you’ll get healthier and faster.
The targe
replaces your tried-and-true sticky bomb launcher, but offers some unique capabilities in return, especially when used with the Eyelander. Just equipping the Chargin’ Targe provides automatic +50% fire damage resistance and +65% blast damage resistance. But the Chargin’ Targe’s main perk lies in its name. Alt-firing will hurtle you toward an enemy at a punishingly damaging high speed (far faster than a Scout can manage).

Charging also boosts the lethality of your melee weapon. Land a melee hit during a medium length charge and you'll be guaranteed a mini-crit. Land a hit during a long distance charge, and your victim will receive devastating full crit damage.

The Eyelander will not deal critical hits unless used in conjunction with the Chargin’ Targe’s charge ability.
for soldier
http://www.teamfortress.com/soldierupda ... htm#item_1" onclick="window.open(this.href);return false;
the Direct Hit has a 70% smaller blast radius than a traditional rocket launcher. But the rockets that come out of this thing move fast and hit hard: 80% faster and with 25% more destructive force. Best of all, for you real sharpshooters, the Direct Hit guarantees mini-crits on airborne targets.

Re: New Demoman and Soldier weapons

Posted: Wed Dec 16, 2009 9:25 am
by LazyEagle
Of course, if the new rockets fly 80% faster, we're all going to have to learn sharpshoot all over again!

Re: New Demoman and Soldier weapons

Posted: Wed Dec 16, 2009 9:50 am
by DHARMA AGENT
FUCK THIS

Re: New Demoman and Soldier weapons

Posted: Wed Dec 16, 2009 10:27 am
by SmokeDef
Based on a lot of assumptions I think it could be possible that the new weapon won't let you rocketjump anymore due to the decreased area damage.
I'm think we may get a jetpack ...think about poopy joe ...rocket science

This I put together real quick so I don't have explain everything in a long and awful matter.
Image

Re: New Demoman and Soldier weapons

Posted: Wed Dec 16, 2009 10:53 am
by Fester
wait tell i get smooth gaming interwebs! hehe 80% faster rockets??? madness but i guess about 2 to a clip?? either way i like the idea of not blasting at peoples feet hoping for the best.. now you have to aim for the chest.. brings some more skill to solly..

anyway we all know what's going to happen weapons come out.. there over powered... they get nerfed... no one uses them any more...

Re: New Demoman and Soldier weapons

Posted: Wed Dec 16, 2009 11:19 am
by Flynnstone
Hhhmmm must get some more arrow deflecting practice in.....

Re: New Demoman and Soldier weapons

Posted: Wed Dec 16, 2009 11:50 am
by BBloke
Woot woot.. fuck all for the engy, fuck all for Toco... Cool :) Today's a good day! :) :lol:

Re: New Demoman and Soldier weapons

Posted: Wed Dec 16, 2009 11:51 am
by Toco
jased u took the words right out of my mouth so to speak although u forgot aboot exfane lol, this does not going to be pretty and FUCK YOU BBLOKE!

Re: New Demoman and Soldier weapons

Posted: Wed Dec 16, 2009 11:52 am
by BBloke
Hehehehe LOL.. you know I'm only jesting with ya! :)

Re: New Demoman and Soldier weapons

Posted: Wed Dec 16, 2009 11:53 am
by Toco
my foot bbloke, ur just a greedy lil basterd who refuses to share lol