New Demoman and Soldier weapons ITS OUT
Posted: Wed Dec 16, 2009 4:24 am
didnt see any other posts for it
For demo
http://www.teamfortress.com/demomanupda ... htm#item_1" onclick="window.open(this.href);return false;
Eye lander
expect a decrease in your max health at the outset. However, once the blade feeds on neck, you’ll receive a boost in max health and speed. With each new protesting head you cleave (up to four), you’ll get healthier and faster.
The targe
replaces your tried-and-true sticky bomb launcher, but offers some unique capabilities in return, especially when used with the Eyelander. Just equipping the Chargin’ Targe provides automatic +50% fire damage resistance and +65% blast damage resistance. But the Chargin’ Targe’s main perk lies in its name. Alt-firing will hurtle you toward an enemy at a punishingly damaging high speed (far faster than a Scout can manage).
Charging also boosts the lethality of your melee weapon. Land a melee hit during a medium length charge and you'll be guaranteed a mini-crit. Land a hit during a long distance charge, and your victim will receive devastating full crit damage.
The Eyelander will not deal critical hits unless used in conjunction with the Chargin’ Targe’s charge ability.
for soldier
http://www.teamfortress.com/soldierupda ... htm#item_1" onclick="window.open(this.href);return false;
the Direct Hit has a 70% smaller blast radius than a traditional rocket launcher. But the rockets that come out of this thing move fast and hit hard: 80% faster and with 25% more destructive force. Best of all, for you real sharpshooters, the Direct Hit guarantees mini-crits on airborne targets.
For demo
http://www.teamfortress.com/demomanupda ... htm#item_1" onclick="window.open(this.href);return false;
Eye lander
expect a decrease in your max health at the outset. However, once the blade feeds on neck, you’ll receive a boost in max health and speed. With each new protesting head you cleave (up to four), you’ll get healthier and faster.
The targe
replaces your tried-and-true sticky bomb launcher, but offers some unique capabilities in return, especially when used with the Eyelander. Just equipping the Chargin’ Targe provides automatic +50% fire damage resistance and +65% blast damage resistance. But the Chargin’ Targe’s main perk lies in its name. Alt-firing will hurtle you toward an enemy at a punishingly damaging high speed (far faster than a Scout can manage).
Charging also boosts the lethality of your melee weapon. Land a melee hit during a medium length charge and you'll be guaranteed a mini-crit. Land a hit during a long distance charge, and your victim will receive devastating full crit damage.
The Eyelander will not deal critical hits unless used in conjunction with the Chargin’ Targe’s charge ability.
for soldier
http://www.teamfortress.com/soldierupda ... htm#item_1" onclick="window.open(this.href);return false;
the Direct Hit has a 70% smaller blast radius than a traditional rocket launcher. But the rockets that come out of this thing move fast and hit hard: 80% faster and with 25% more destructive force. Best of all, for you real sharpshooters, the Direct Hit guarantees mini-crits on airborne targets.