New Map Rotation

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dintbo(aka bosco)
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New Map Rotation

Post by dintbo(aka bosco) » Tue Dec 23, 2008 2:04 am

Excellent work whoever put it together. Thankin :D g you
Nicely done Bbloke!!
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S.COREA
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Re: New Map Rotation

Post by S.COREA » Tue Dec 23, 2008 2:15 am

dintbo(aka bosco) wrote:Excellent work whoever put it together. Thankin :D g you
If its good, then I must have done it.

As the saying goes "Self praise is no praise" ;)

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vonklinkerhoffen
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Re: New Map Rotation

Post by vonklinkerhoffen » Tue Dec 23, 2008 11:45 am

Dom_Canalzone...weeeeeeeeeeee :)
ctf_Snofort, so sweet !

And good to see Gravelshit is gone :)

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Del
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Re: New Map Rotation

Post by Del » Tue Dec 23, 2008 2:02 pm

first run of canalzone last night was met with "why is this fucking map back on the rotation" followed by an exodus of half the players :o

not everyone likes the canalzone :(
In reality it needs about 20 players to make it something other than a lonely run from cp to cp to cp to cp....etc ad nauseum
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vonklinkerhoffen
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Re: New Map Rotation

Post by vonklinkerhoffen » Tue Dec 23, 2008 2:55 pm

LOL, an exodus of half of the players :)

That happened yesterday with Avanti as well.
Apparently, these are maps some people are really enthousiast about and other half of the people totally dislikes :(

True, for a low number of players = not fun.
Ah well, rtv is there for something I guess ....

Yeah, still remember that one phrase of Jased repeatedly "Leave ...the cube ....alone !!" haha

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AngryWolf
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Re: New Map Rotation

Post by AngryWolf » Tue Dec 23, 2008 4:04 pm

Yeah, thanks for the new maps, they are awesome! The darkness of Snofort and its trees turned out to be a great advantage for snipers and even for such noob spies like me: :)

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And know that Doomzor was a spy too.

Also, as we found out, the improved HallOfDeath brings new opportunities to those players not being afraid of heights (OmgWtfDemoman):

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Haven't tried Snopath yet, but I already like warpath, so, looking forward to playing on there. :)
Last edited by AngryWolf on Tue Dec 23, 2008 8:05 pm, edited 1 time in total.
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Fester
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Re: New Map Rotation

Post by Fester » Tue Dec 23, 2008 4:17 pm

We will see how things go if maps are killing the server they will be dropped.. and rtv can be used to get to play the ones that may get dropped ;)
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Jonnywhy
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Re: New Map Rotation

Post by Jonnywhy » Tue Dec 23, 2008 6:41 pm

vonklinkerhoffen wrote:Yeah, still remember that one phrase of Jased repeatedly "Leave ...the cube ....alone !!" haha
LMAO! That was brilliant last year, anyone who had hobbit on their side was immediately at a disadvantage cause he didn't do anything except play with the cube! I think one round he had like 3 kills to 60 deaths or something! But he did manage to get both cubes in our intel room somehow...

Only problem with snofort is that a skilled engineer can completely block off the back route of the map with a gun at the top of the stairs to the cabin.
"Hey actually Jonnywhy is right" - AngryWolf

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Del
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Re: New Map Rotation

Post by Del » Tue Dec 23, 2008 7:02 pm

Only problem with snofort is that a skilled engineer can completely block off the back route of the map with a gun at the top of the stairs to the cabin.
countered with a skilled uber surely?
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AngryWolf
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Re: New Map Rotation

Post by AngryWolf » Tue Dec 23, 2008 8:06 pm

Del wrote:
Only problem with snofort is that a skilled engineer can completely block off the back route of the map with a gun at the top of the stairs to the cabin.
countered with a skilled uber surely?
Or a spy. :P
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