

as some of you have noticed ive started playing alot of engi and when i do im usualy the one that sets up that sg that pisses you off to no end or apears out of no where and smacks ya with a bullshit crit wrench and i thought i might outline the things i do to piss u all off so sucessfully , these are in no real order although they will be numbered.
1) Know your Enemy: you may be thinking to yourself right now "well no shit toco" and youd be right but its deeper then just red and blue or enemy class ballance. im talking aboot the players themselfs, who are the better spys on the server and how do they play it. do they pick on you? how do they attack? how persistant are they? knowing your enemy on a personal scale is the key
2) Be Unpredictable: there are so many engis out there that do the same thing, place sgs in the same spots, alot of the time this is a mistake. as maps get played more and more a person developes a mental map of the map and every stupid lil detail aboot it, including typical sg placements and how to beat them. dont be afraid to toss an sg in some fuck up location. yea it most likly wont live long but it can be the perfect distraction for you or your team to halt the enemy. when behind enemy lines it can be great for stopping renforcements, a solo engi waiting to ambush someone who stumbles across an "easy sg kill" can find himself a sitting duck to an engis wrench not to mention a great many laughs.
3) Don't Clutter: nothing pisses me off more when an engi sets up right next to me and the reason is simple, its 6 easy points for a demo with half a brain and a medic. stickies rape sgs, plain and simple, all a sentry clutter is is a giant target, the smaller the target the harder it is to kill. need i say more?
4) Play your engi like ____: what i mean is if your a good spy draw on this in your game, alot of the time a place where you might let your cloak charge is also a good sg spot, if your a good demo or solly then think where would you have a hard time destroying a sg, where would you rocket/sticky jump, nothing says free kills like someone flying high whos oblivious to whats under them.
5) TELEPORTERS: this one should be a given but it needs to be said none the less. teles are great for points for one, a well placed one can yeild upwards of 60 points in a 30 min game. position is key, place your tele entrys in the highest traffic area coming out of your spawn, the problem is spys generaly find them without much effort, if this is becoming too much of a pain in the ass, having to rebuild all the time , then hide the entry but make sure your team knows where its at, say and type its location (well provided all talk isnt on) the greatest tele in the world wont mean shit if your team isnt using it. as for exits you want them to be as close to the front as possable without it being destroyed. take into account of the trails your team will have leaving it as thats a dead giveaway that ur tele is near, also how easy can the enemy get to it, although this rule can be pushed aside in the intesrest of getting your team forward. and finaly try and put space between your sentry and your tele (provided ur setting up an "forward base")
6) COMING SOON