Tocos engi guide

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LazyEagle
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Re: Tocos engi guide

Post by LazyEagle » Thu Feb 05, 2009 3:46 pm

xexes wrote:
Toco wrote:xexes did it first by finishing my guild not to mention rewording my all my work, the hint of stoner in it was ment to add charector from all them "professional guides" that and i figured typing in stoner would make it easier to understand for the bulk of our crew. made a thread in hopes id be able to say something with my name on it doesnt always mean spam...how wrong i was to have such delutional (sp?) dreams
I did it for everyone who wasn't stoner ATM - Jonny, Del, and myself ...
It was a good guide I enjoyed some of the pointers, Toco, you're taking it the wrong way.

What other classes can you play, I could use some soldiering and sniper tips. =D
I could give some good Soldiering tips, I imagine.

Shame I'm a lazy fucker though!

(DAMNIT!!! I've just reminded myself that I never transcribed that Tina Turner song for the Karaoke mod!!!)
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xexes
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Re: Tocos engi guide

Post by xexes » Thu Feb 05, 2009 3:49 pm

regulars Lazy, Fester, and Del IMO are the best soldiers on the server. =D

Toco are you naturally creepy like that or do you have to take some weed first...lol dude.

Pretty much all I know as a soldier is to aim for feet, lead your rockets, try have one rocket loaded at all times, and rocket jumps are your friend.

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Jonnywhy
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Re: Tocos engi guide

Post by Jonnywhy » Thu Feb 05, 2009 3:55 pm

xexes wrote:regulars Lazy, Fester, and Del IMO are the best soldiers on the server. =D
Aww :(

I'll have 2 work even harder
"Hey actually Jonnywhy is right" - AngryWolf

"I agree with Jonnywhy" - Supernova

"Jonnywhy you're about as useful as a ashtray on a motor bike!" - Fester

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xexes
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Re: Tocos engi guide

Post by xexes » Thu Feb 05, 2009 3:59 pm

Jonny I never see you on. 0_o

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LazyEagle
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Re: Tocos engi guide

Post by LazyEagle » Thu Feb 05, 2009 4:02 pm

xexes wrote:regulars Lazy, Fester, and Del IMO are the best soldiers on the server. =D

Toco are you naturally creepy like that or do you have to take some weed first...lol dude.

Pretty much all I know as a soldier is to aim for feet, lead your rockets, try have one rocket loaded at all times, and rocket jumps are your friend.
That's most of it actually Xexes!

Try to practice your long range shooting(by which I mean shooting where someone is running to, not where they are standing) and your choke point shooting (e.g. Avanti, where it's often better to shoot straight down the corridor and not at the feet)

Also, a key factor to being a soldier is knowing that you are completely expendable and sometimes it's incredibly important for you to get yourself killed while trying to destroy something.
I'm mainly talking about sentry guns and snipers here, as rockets are often the only weapon with the combined range, damage and accuracy to effectively take out certain well placed defenses!
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Re: Tocos engi guide

Post by xexes » Thu Feb 05, 2009 4:14 pm

lol we should split this thread into a soldiering discussion ^_^

I hate snipers as a soldier, I move incredibly slow and you can fire a rocket at that pesky sniper but if he's any good he may just snipe you before it reaches him, but at all rates you can bet your rocket will be hitting nothing but empty space.

Rockets seem to be just super, super slow. It's usually easy to dodge one if you can see it, so I like to actually get into the air and fire at an angle where it is leading, comming down at them from above and they have less time to react.

Rockets have a nice splash damage zone though. =)

And, if your environment works out right you can fire from behind a wall/opening so that your body is covered ... (consider that the rocket launcher hangs out from the right of the soldiers ragdoll)

Is it just me or is it so much easier to take down engie buildings as a demo? I usually fail epically at destroying engie stuff as a soldier.

I learned from watching Fester that a good habit is to jump backwards with your rocket kickback as you fire - reasons being that it doesnt hurt you, it helps you keep moving (you are sniper bait), and if you are firing at, say, a scout that just came at you out of nowhere with his bat, you can plant that rocket right in his face at point blank and the jump/jolt backwards you just took saves you from getting hurt.

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Re: Tocos engi guide

Post by LazyEagle » Thu Feb 05, 2009 4:43 pm

xexes wrote:lol we should split this thread into a soldiering discussion ^_^

I hate snipers as a soldier, I move incredibly slow and you can fire a rocket at that pesky sniper but if he's any good he may just snipe you before it reaches him, but at all rates you can bet your rocket will be hitting nothing but empty space. This is why you should learn to spread out your shots. 2fort is a perfect place to practice this as if you have a sniper in the usual place on the battlements fire you first directly at the sniper and then the rest either to the left and right slightly. Besides the fact that a few rockets coming in their general direction is enough to rattle most snipers, even if you don't get a direct hit, the splash damage from the explosions on the wall behind are usually enough to kill them off.

Rockets seem to be just super, super slow. It's usually easy to dodge one if you can see it, so I like to actually get into the air and fire at an angle where it is leading, comming down at them from above and they have less time to react. Jumping before firing is also very handy in choke points as your rockets can be blocked by your own team members (and its really annoying if you waste a Kritzkrieg because a Heavy ducks into your line of fire

Rockets have a nice splash damage zone though. =)

And, if your environment works out right you can fire from behind a wall/opening so that your body is covered ... (consider that the rocket launcher hangs out from the right of the soldiers ragdoll) very good tactic for killing sentries, especially when you realise that if you aim at the ground near the sentry, damage will also be done. Not as much as a direct hit, but sometimes enough to take it down

Is it just me or is it so much easier to take down engie buildings as a demo? I usually fail epically at destroying engie stuff as a soldier. an ubered demo is definitely better at killing sentries than an ubered soldier. That said, I go back to my point of sacrificing oneself to take down a gun and sometimes the Soldier is the only one with the range and health to do it.

I learned from watching Fester that a good habit is to jump backwards with your rocket kickback as you fire - reasons being that it doesnt hurt you, it helps you keep moving (you are sniper bait), and if you are firing at, say, a scout that just came at you out of nowhere with his bat, you can plant that rocket right in his face at point blank and the jump/jolt backwards you just took saves you from getting hurta great thing to do, especially in close quarters, and something I often forget to do, which is why I often end up killing myself as a soldier.
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Re: Tocos engi guide

Post by Del » Thu Feb 05, 2009 4:58 pm

xexes wrote: I learned from watching Fester that a good habit is to jump backwards with your rocket kickback as you fire - reasons being that it doesnt hurt you,
If you jump and shoot, any splash damage taken by your own rockets is reduced(cos rocket jumps have 40% less self-damage I think)

so if you round a corner and get blocked by say a cloaked spy for example and you hit fire, both you and he take full damage...but if you jump/shoot, he'll take full damage, you'll take less(I normally still die tho :( )

afaik there are plans to (bosco's fav word) nerf this according to valve rumblings tho, they want soldiers to be "a little more careful firing their rockets at point blank targets." Read into it what you will, but it might mean that solly wont get the damage discount on rj if damaging an enemy at the same time, or it might mean increased self damage...who knows!

as for sentries, demo is better, stickies ftw! As solly I try to kill d'engie w/ splashdamage before tackling the sentry...yer just wasting rockets otherwise. Unless there's supporting fire, in which case, let fly.

snipers....flank, shovel, taunt :D
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Re: Tocos engi guide

Post by xexes » Thu Feb 05, 2009 6:29 pm

LazyEagle wrote:
xexes wrote: Jumping before firing is also very handy in choke points as your rockets can be blocked by your own team members ...
Eigh? Rockets/bullets/whatever passes through your teammates. Unless they are an enemy spy.
Del wrote:so if you round a corner and get blocked by say a cloaked spy for example and you hit fire, both you and he take full damage...but if you jump/shoot, he'll take full damage, you'll take less(I normally still die tho :( )

afaik there are plans to (bosco's fav word) nerf this according to valve rumblings tho, they want soldiers to be "a little more careful firing their rockets at point blank targets." Read into it what you will, but it might mean that solly wont get the damage discount on rj if damaging an enemy at the same time, or it might mean increased self damage...who knows!
I dislike this nerf as switching between weapons takes up too much time. By the time my brain thinks '3=melee, press now!' and the weapon is switched and readied, I've already been killed. The reason weapon switching is so slow is probably to prevent most Q'Qing, but still, it's too slow to nerf this! >_<

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Re: Tocos engi guide

Post by LazyEagle » Thu Feb 05, 2009 7:22 pm

xexes wrote:
Eigh? Rockets/bullets/whatever passes through your teammates. Unless they are an enemy spy.
Are you sure about this, because I've often been certain that heavys can block my rockets if I hit them in the centre.
They don't receive any damage but they certainly don't go past!
I'll try to record it sometime, perhaps I'm just seeing things.
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