I guess a handy way of avoiding this entire debacle would be to release some kind of server option to play with levels or without.Chairman_Meow wrote:Adding levels and attributes to weapons is utter bullshit.
I'm guessing that they're going to give attributes to hats too seeing as theirs have levels too, unlike ours...
Lol, just ban the fuck out of valve employees if they ever join the server, the cheating bastards!
Valve will destroy this game if they're not bloody careful...
Backpack Examiner
Re: Backpack Examiner
Re: Backpack Examiner
Nah, valve did this before. They remotely patched a server for HL2CTF that they were supposed to play on in a bit with the developers of HL2CTF.
So basicly, Valve was losing 4-0.... untill..... http://www.youtube.com/watch?v=DUeIo_80xbI" onclick="window.open(this.href);return false;
Anyway, these are developer only weapons, just for shits and giggles. I don't really mind.
So basicly, Valve was losing 4-0.... untill..... http://www.youtube.com/watch?v=DUeIo_80xbI" onclick="window.open(this.href);return false;


Anyway, these are developer only weapons, just for shits and giggles. I don't really mind.

- DHARMA AGENT
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Re: Backpack Examiner
The guy greenmarine is a valve employee...the guy who said "what's a valve rocket launcher" was a normal guy on the server.LazyEagle wrote:Except that watching that video Dharma posted shows that some random guy got one, who had no idea what the Valve Weapons were!
So valve gets weapon hax.

Re: Backpack Examiner
Ah right, so what you're saying is that they won't be in the general population.
That's ok I suppose.
So have we any details on the point of all the different levelled weapons yet, or are they still a load of useless bollocks?
That's ok I suppose.
So have we any details on the point of all the different levelled weapons yet, or are they still a load of useless bollocks?
- dintbo(aka bosco)
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Re: Backpack Examiner
I reckon, and hope, that the numbers are pretty pointless. They'll appeal to the few who would prefer to have a level 100 huntsman, rather that a level 90 because 100 is bigger than 90. It won't make any actual difference to the weapon.............. I hope 

- Fester
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Re: Backpack Examiner
But hey come on if any of ye made a game and had XXX amount of emploies and ya want to give them a bonus that aint = cash .. give them Valve weapons
we already know that Robin Walker is a bit of a head case. i am sure his staff get away with some tricks.. also maybe for testing of more different weapons..

we already know that Robin Walker is a bit of a head case. i am sure his staff get away with some tricks.. also maybe for testing of more different weapons..
- Crimson Edge
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Re: Backpack Examiner
Done. http://www.youtube.com/watch?v=uBRO6oApsnM" onclick="window.open(this.href);return false;jased10s wrote:hummmm valve powered dildo .......

- Sharp Dagger
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Re: Backpack Examiner
http://www.youtube.com/watch?v=JkP6OpiJ ... re=related" onclick="window.open(this.href);return false;
i agree with chairman meow, if they join the server, ban them
i agree with chairman meow, if they join the server, ban them
Re: Backpack Examiner
First of all, i believe that these kind of weapons are comparable to the various server side modifications out there. I sincerely doubt that anyone of us will see them "in the wild", if not for some PR (valve employee going to public servers and being obvious about it) .
Balance in FPS is usually achieved through very simple means : Both teams have access to the same tools and (if available, classes). This leaves the design of the maps being played on as the largest "balancing" factor.
Play the match on a mirrored map and it all boils down to individual players and team setup.
It would be fairly difficult to balance the game with random attributes on the various weapons. However, only if these attributes could show up in a way that actually affected balance. For example, a Pyro trading the Flamethrower Air blast for 50HP. We had that one before and it was removed fairly quick.
Certain attributes would be more "valuable" than others, primarily Health, Crit Rate and Damage. This is hell to balance and in combination with "random loot" sounds like a good way to piss of people or encourage the usage of that idle tool.
Personally, I'm not going to use that tool for inconsequential stuff like hats. If that hat is only for visuals, whatever floats your boat ! Though, if you had a hat that granted you even the slightest advantage, i would start using that tool to level the playing field.
Balance in FPS is usually achieved through very simple means : Both teams have access to the same tools and (if available, classes). This leaves the design of the maps being played on as the largest "balancing" factor.
Play the match on a mirrored map and it all boils down to individual players and team setup.
It would be fairly difficult to balance the game with random attributes on the various weapons. However, only if these attributes could show up in a way that actually affected balance. For example, a Pyro trading the Flamethrower Air blast for 50HP. We had that one before and it was removed fairly quick.
Certain attributes would be more "valuable" than others, primarily Health, Crit Rate and Damage. This is hell to balance and in combination with "random loot" sounds like a good way to piss of people or encourage the usage of that idle tool.
Personally, I'm not going to use that tool for inconsequential stuff like hats. If that hat is only for visuals, whatever floats your boat ! Though, if you had a hat that granted you even the slightest advantage, i would start using that tool to level the playing field.