Backpack Examiner

Share your cool and dodgy links with your friends
User avatar
LazyEagle
Posts: 2888
Joined: Sat May 10, 2008 5:53 pm

Re: Backpack Examiner

Post by LazyEagle » Fri Aug 28, 2009 2:55 pm

Chairman_Meow wrote:Adding levels and attributes to weapons is utter bullshit.
I'm guessing that they're going to give attributes to hats too seeing as theirs have levels too, unlike ours...
Lol, just ban the fuck out of valve employees if they ever join the server, the cheating bastards!

Valve will destroy this game if they're not bloody careful...
I guess a handy way of avoiding this entire debacle would be to release some kind of server option to play with levels or without.
Image

User avatar
Keasis
Posts: 394
Joined: Sat Mar 21, 2009 8:50 pm

Re: Backpack Examiner

Post by Keasis » Fri Aug 28, 2009 3:30 pm

Nah, valve did this before. They remotely patched a server for HL2CTF that they were supposed to play on in a bit with the developers of HL2CTF.

So basicly, Valve was losing 4-0.... untill..... http://www.youtube.com/watch?v=DUeIo_80xbI" onclick="window.open(this.href);return false;

:lol: :lol:

Anyway, these are developer only weapons, just for shits and giggles. I don't really mind.
Image

User avatar
DHARMA AGENT
Posts: 1632
Joined: Sun Jul 27, 2008 2:50 am
What is 3hirty p1us 4orty?: 4

Re: Backpack Examiner

Post by DHARMA AGENT » Fri Aug 28, 2009 3:37 pm

LazyEagle wrote:Except that watching that video Dharma posted shows that some random guy got one, who had no idea what the Valve Weapons were!
The guy greenmarine is a valve employee...the guy who said "what's a valve rocket launcher" was a normal guy on the server.
So valve gets weapon hax. :Ban:
Image

User avatar
LazyEagle
Posts: 2888
Joined: Sat May 10, 2008 5:53 pm

Re: Backpack Examiner

Post by LazyEagle » Fri Aug 28, 2009 3:43 pm

Ah right, so what you're saying is that they won't be in the general population.
That's ok I suppose.

So have we any details on the point of all the different levelled weapons yet, or are they still a load of useless bollocks?
Image

User avatar
dintbo(aka bosco)
Site Admin
Posts: 2656
Joined: Sat May 17, 2008 3:02 am
Location: the land of strawberries and knackers

Re: Backpack Examiner

Post by dintbo(aka bosco) » Fri Aug 28, 2009 4:02 pm

I reckon, and hope, that the numbers are pretty pointless. They'll appeal to the few who would prefer to have a level 100 huntsman, rather that a level 90 because 100 is bigger than 90. It won't make any actual difference to the weapon.............. I hope :-D
Nicely done Bbloke!!
Image

User avatar
Fester
Posts: 6514
Joined: Thu Mar 13, 2008 6:47 pm
What is 3hirty p1us 4orty?: 4
Location: Right Here!
Contact:

Re: Backpack Examiner

Post by Fester » Fri Aug 28, 2009 5:20 pm

But hey come on if any of ye made a game and had XXX amount of emploies and ya want to give them a bonus that aint = cash .. give them Valve weapons :P

we already know that Robin Walker is a bit of a head case. i am sure his staff get away with some tricks.. also maybe for testing of more different weapons..
Image

User avatar
Crimson Edge
Posts: 302
Joined: Thu Jan 29, 2009 10:36 am
What is 3hirty p1us 4orty?: 4

Re: Backpack Examiner

Post by Crimson Edge » Fri Aug 28, 2009 8:45 pm

Or they have visions of a TF mmo.
Image

User avatar
Keasis
Posts: 394
Joined: Sat Mar 21, 2009 8:50 pm

Re: Backpack Examiner

Post by Keasis » Sat Aug 29, 2009 3:45 am

jased10s wrote:hummmm valve powered dildo .......
Done. http://www.youtube.com/watch?v=uBRO6oApsnM" onclick="window.open(this.href);return false;
Image

User avatar
Sharp Dagger
Posts: 1551
Joined: Sun Dec 07, 2008 2:56 pm
What is 3hirty p1us 4orty?: 4

Re: Backpack Examiner

Post by Sharp Dagger » Sun Aug 30, 2009 10:22 am

http://www.youtube.com/watch?v=JkP6OpiJ ... re=related" onclick="window.open(this.href);return false;
i agree with chairman meow, if they join the server, ban them
Image

User avatar
kab
Posts: 144
Joined: Sun Jul 13, 2008 12:58 pm

Re: Backpack Examiner

Post by kab » Sun Aug 30, 2009 1:31 pm

First of all, i believe that these kind of weapons are comparable to the various server side modifications out there. I sincerely doubt that anyone of us will see them "in the wild", if not for some PR (valve employee going to public servers and being obvious about it) .

Balance in FPS is usually achieved through very simple means : Both teams have access to the same tools and (if available, classes). This leaves the design of the maps being played on as the largest "balancing" factor.

Play the match on a mirrored map and it all boils down to individual players and team setup.

It would be fairly difficult to balance the game with random attributes on the various weapons. However, only if these attributes could show up in a way that actually affected balance. For example, a Pyro trading the Flamethrower Air blast for 50HP. We had that one before and it was removed fairly quick.

Certain attributes would be more "valuable" than others, primarily Health, Crit Rate and Damage. This is hell to balance and in combination with "random loot" sounds like a good way to piss of people or encourage the usage of that idle tool.

Personally, I'm not going to use that tool for inconsequential stuff like hats. If that hat is only for visuals, whatever floats your boat ! Though, if you had a hat that granted you even the slightest advantage, i would start using that tool to level the playing field.

Post Reply