New Demoman and Soldier weapons ITS OUT

God and i thought he was normal
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AngryWolf
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Re: New Demoman and Soldier weapons

Post by AngryWolf » Wed Dec 16, 2009 3:08 pm

the Direct Hit has a 70% smaller blast radius than a traditional rocket launcher. But the rockets that come out of this thing move fast and hit hard: 80% faster and with 25% more destructive force
Which basically turns the Soldier into another version of Sniper. Why don't you just give him the Huntsman? Oh wait, it's actually better than the Huntsman, coz you don't need to charge and stand still, which is a sign of needing to nerf down this new weapon. Why? Because:

Engineer: your sentry is in greater trouble now.
Scout: 1 shot and you're dead.
Pyro: reflecting a direct hit rocket is like reflecting an arrow.
Heavy: enjoy dying faster by having a lot of direct rocket hits.
Sniper: who needs Spies now when Soldiers can easily take you down?
Demoman: go back to door camping if you want to live.
Medic: bye bye ubercharge.

The only class that benefits from the new weapon is the Spy (less splash damage).

I think people are really underestimating the value of splash damage.

And as I commented the new Demo toys before, now the Soldier one just adds to my complete disappointment in the game...
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BBloke
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Re: New Demoman and Soldier weapons

Post by BBloke » Wed Dec 16, 2009 3:12 pm

Tis early days Angry.. get reading for some fix updates from user and gameplay updates when the shit hits the fan :).
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SmokeDef
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Re: New Demoman and Soldier weapons

Post by SmokeDef » Wed Dec 16, 2009 3:22 pm

but first of all ...get the new rocketlauncher
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LazyEagle
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Re: New Demoman and Soldier weapons

Post by LazyEagle » Wed Dec 16, 2009 3:30 pm

Ah wait and see it in play first Angry.

You'd be surprised how many soldiers kill with splash damage alone and couldn't hit a target straight on for love nor money.

Hell, solly is probably my most played class, and in general I kill with splash damage as I almost always aim for the ground!
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Fester
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Re: New Demoman and Soldier weapons

Post by Fester » Wed Dec 16, 2009 3:32 pm

and then "craft" 20 of them together to make a Super-De-Duper rocketlauncher
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BBloke
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Re: New Demoman and Soldier weapons

Post by BBloke » Wed Dec 16, 2009 3:45 pm

Ooooooohhhh. run away from a new solly weapon and krits would ya... think of the carnage on avanti!!! OMG! :O
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Johnimus Prime
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Re: New Demoman and Soldier weapons

Post by Johnimus Prime » Wed Dec 16, 2009 3:48 pm

BBloke wrote:Ooooooohhhh. run away from a new solly weapon and krits would ya... think of the carnage on avanti!!! OMG! :O
Aye, will make that choke point very interesting. I think it's more advantageous to attackers. Get a couple of ubered sollys with the new rockets and breakthrough might well be easier.

Of course, thats assuming that the other team don't ALL go soldier and sit on the other side with the new rockets...
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ofog
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Re: New Demoman and Soldier weapons

Post by ofog » Wed Dec 16, 2009 4:00 pm

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LazyEagle
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Re: New Demoman and Soldier weapons

Post by LazyEagle » Wed Dec 16, 2009 4:10 pm

BBloke wrote:Ooooooohhhh. run away from a new solly weapon and krits would ya... think of the carnage on avanti!!! OMG! :O
I dunno, like I said, I'd get most of my kills from the splash damage, not the direct hits!
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Toco
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Re: New Demoman and Soldier weapons

Post by Toco » Wed Dec 16, 2009 5:02 pm

yea but the rockets are faster which will make it alot easier to get direct hits lazy
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