Nice goin', pardner

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Cettu
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Nice goin', pardner

Post by Cettu » Thu Mar 18, 2010 11:43 pm

http://www.teamfortress.com" onclick="window.open(this.href);return false;
In the past we've shipped features that came from community suggestions. Now we've taken it one step further: we're shipping game content that was directly built by the community.

Today's TF2 update includes a bunch of new items and weapons, all of which were made by members of the TF2 community and uploaded to the Contribute! site. The overall quality of submissions we're receiving is fantastic, by the way, so there'll be plenty of new additions to follow. The submitters of these items will find nifty unique versions sitting in their backpacks, so they can show everyone their work.

This is really exciting for us here at Valve. Starting from our core belief that entertainment products should be services, we've tried to increase the set of ways our community can impact our games, and the ways in which we can reward you for it. From the implementation of features requested by players and mapmakers, to unique community items given to valuable community contributors, to the purchasing and shipping of popular maps, to the ARG-style product announcement of Portal 2, we've tried to include our players in the ongoing challenge of improving our games and their communities.

This update represents the next step in that process. The line between developers and players is getting very blurry, and we think that's a great thing.
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Booyah!

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Code: Select all

"TF_MedicMask"	 "Physician's Procedure Mask"
"TF_HeavyHair"	 "Hound Dog"
"TF_DemomanHallmark"	"Hustler's Hallmark"
"TF_SpyNobleHair"	 "Magistrate's Mullet"
"TF_EngineerWeldingMask" "Hotrod"
"TF_ScoutBeanie"	 "Troublemaker's Tossle Cap"
"TF_PyroBrainSucker"	"Triboniophorus Tyrannus"
"TF_SoldierSamurai"	 "Killer's Kabuto"
"TF_SniperPithHelmet"	"Shooter's Sola Topi"
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The Sniper hats are always lame :cry:
Last edited by Cettu on Fri Mar 19, 2010 1:28 pm, edited 2 times in total.
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Renax
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Re: Nice goin', pardner

Post by Renax » Fri Mar 19, 2010 12:49 am

Lul! I want'z Spai hat
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dreamachine
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Re: Nice goin', pardner

Post by dreamachine » Fri Mar 19, 2010 1:14 am

Dat pimp hat!
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Devvil
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Re: Nice goin', pardner

Post by Devvil » Fri Mar 19, 2010 2:25 am

HEAVY WEAPONS TOUCHDOWN WANTS TO BE No1 MERCENARY
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SmokeDef
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Re: Nice goin', pardner

Post by SmokeDef » Fri Mar 19, 2010 3:10 am

hmpf ...looks like it is not the medic's mask I made ...fuckers ...now give me my Kepi
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dreamachine
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Re: Nice goin', pardner

Post by dreamachine » Fri Mar 19, 2010 3:59 am

apparently the new soldier melee weapon lets them cap at 2X/scout speed, the pyro does -25% to people but double damage to engie buildings and the new heavy lunchbox adds 150 to his health caps for 30[?] seconds. add a medic to that for about 625 health and the heavy is a freaking tank once again
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Devvil
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Re: Nice goin', pardner

Post by Devvil » Fri Mar 19, 2010 4:28 am

still impressed by the lack of ofogs koalas hat though :(
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Cettu
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Re: Nice goin', pardner

Post by Cettu » Fri Mar 19, 2010 7:32 am

dreamachine wrote:apparently the new soldier melee weapon lets them cap at 2X/scout speed, the pyro does -25% to people but double damage to engie buildings and the new heavy lunchbox adds 150 to his health caps for 30[?] seconds. add a medic to that for about 625 health and the heavy is a freaking tank once again
The Dalokohs Bar
Heavy secondary weapon
+Increases max HP by 50 for 30 seconds after eating, regardless of your current HP upon consumption.
-Can't be thrown
-Only heals for 60 HP (you read that right: overheal may be 50, but it heals for 60).
*Overheal doesn't stack with medic overheal, and changing secondary weapons causes any existing chocolate-induced overheal to vanish.

The Pain Train
Soldier/Demoman melee weapon
+Caps points and pushes the cart at scout speed
-Extra 10% damage taken from bullets
*Effects are in place regardless of having the weapon drawn or not; so long as it's equipped, you cap faster and take more damage.

The Homewrecker
Pyro melee weapon
+Destroys any building in two hits regardless of level.
-Does 75% damage to players
*As a reminder, this is capable of random crits, unlike the Axtinguisher.
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Califax
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Re: Nice goin', pardner

Post by Califax » Fri Mar 19, 2010 7:48 am

Dammit, why an update when i'm in Afrika? Wont be able to play for another week... :(

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dreamachine
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Re: Nice goin', pardner

Post by dreamachine » Fri Mar 19, 2010 12:55 pm

@cettu

looks like my sources were well out on the new heavy weapon. think ill stick with the sandvich. balony, hahaha!
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